As a Visual Artist, Digital Developer and Creative Director, TYWHO (aka Anthony Tyrone Howard) Weaves Magic Across Worlds.
Creative Direction / Branding
With over 30 years of experience in creative leadership, I have evolved from a foundations-focused designer into a multidisciplinary Art and Creative Director capable of orchestrating complex visual narratives across digital and physical realms. My approach to creative direction is rooted in a “visual-first” minimalist aesthetic, where I leverage decades of expertise in animation, interactive development, and brand strategy to guide projects from conceptual sparks to fully realized immersive ecosystems. I specialize in bridging the gap between high-level vision and technical execution, leading diverse teams of artists and engineers to create high-impact brand identities and world-building initiatives that resonate on both a cultural and commercial level. Throughout my career, I have remained committed to utilizing design as a tool for strategic storytelling, ensuring that every project not only meets an aesthetic standard but also serves as a functional, engaging experience for its audience.
Creative Education
As a seasoned educator and creative leader with over 30 years of experience, I specialize in developing impactful, tech-driven learning experiences that empower the next generation of digital creators. My background includes serving as Art Director for Creative Tech Works, where I developed a school-to-career pipeline and hands-on tech training for underserved youth, and as Creative Director for the FRSHWV: Teen Tech & Music Festival, an innovative immersive digital art camp. My expertise in education spans from designing compliance training media at eCornell and Kaplan EduNeering to launching modern edutainment series like Awesome Sauce and Captain Xander & The Metaverse Rangers. By blending core artistic principles with emerging technologies like VR and Web3, I foster creative literacy and social-emotional learning, ensuring that students are not only technically proficient but also equipped to navigate the future of the digital economy.
Educational Game Design
My approach to educational game design is defined by over two decades of creating immersive, play-based learning environments that transform complex information into engaging digital experiences. I specialize in developing rich media content—from interactive games for higher education at eCornell to gamified STEM initiatives for youth through programs like Breaking the Code. By leveraging my expertise in animation and interactive development, I create character-driven narratives, such as Captain Xander and the Metaverse Rangers, that introduce young learners to VR and Web3 technology while prioritizing digital safety. My philosophy centers on “edutainment,” where strategic design and game mechanics are used to foster deep engagement, critical thinking, and social-emotional learning across diverse audience demographics
Institutional & Interactive Leadership
Scaling Creative Strategy for Global Brands Leveraging over 20 years of experience in interactive design and creative leadership, I have spearheaded digital strategy for premier institutions and national brands. My career includes establishing the interactive department at Banyan Productions and developing innovative online learning media for eCornell. From managing cross-functional teams to implementing complex web solutions for clients like Comcast and AARP, I bridge the gap between high-level vision and technical execution.
Social Impact & Creative Advocacy
Empowering the Next Generation of Creative Leaders I am deeply committed to using art and technology as catalysts for community transformation and social equity. Through leadership roles at the Blues Babe Foundation and Creative Tech Works, I have developed school-to-career pipelines that have impacted hundreds of young creatives in underserved communities. My work focuses on providing hands-on training and mentorship, ensuring that emerging artists have the tools and networks necessary to thrive in the modern creative economy.
Classical Foundations & Fine Art
The Convergence of Rigorous Study and Visionary Art My artistic journey is rooted in a formal foundation from the Tyler School of Art, where I earned my BFA in Painting and Illustration. This rigorous studio training informs my current return to tactile work on wood and canvas, as well as my digital world-building. By blending classical technical skills with decades of expertise in animation and character design, I create multidimensional narratives that honor traditional craftsmanship while exploring the frontiers of digital expression.
2024 Animated Resume: Created using Adobe Character Animator and Adobe Premier
30+ Years of creative leadership and multidisciplinary art. Hundreds of Youth impacted through tech and art pipeline programs.Visionary Architect for the Metaverse and interactive edutainment.
FRSHWV : TEEN TECH + MUSIC FESTIVAL
Breaking the Institutional Bind
FRSHWV (Fresh Wave) is a dynamic teen music and tech festival launched in 2020 that serves as a collaborative hub designed to bridge the gap between creative expression and technological innovation for the next generation. By bringing together young creators, engineers, artists, and thinkers in the same space as industry thought leaders and professionals, the festival fosters a unique environment where music and culture intersect with cutting-edge technology. The project involved a comprehensive creative execution, encompassing brand strategy, web design, and overall creative direction to build a platform that empowers the next wave of innovators. Ultimately, FRSHWV stands as a testament to using large-scale cultural events as a vehicle for STEM engagement and creative professional development, proving that when good people with great ideas collaborate, they can carve out a brighter future for humanity.
I am a Digital Creator, Artist and Educator. I weave magic across worlds – animation, branding, design, and games. My vision sparks captivating narratives, my craft breathes life into ideas, and my leadership ignites collaborative brilliance. Data whispers of success, guiding me to forge impactful solutions that resonate with your audience.
TYWHO (Anthony Tyrone Howard)
Awesome Sauce is an engaging series of educational videos launched in 2021 that utilizes dynamic storytelling to simplify complex topics for lifelong learners. Designed to bridge the gap between creative arts and technical knowledge, the project tackles diverse themes ranging from STEM and graphic design basics to design history and beyond. By combining vibrant visuals with clear, accessible instruction, Awesome Sauce serves as a cornerstone of digital literacy, empowering viewers to master essential creative skills through a fun and informative high-energy format.
I grew up as a PBS kid. I loved Sesame Street, The Electric Company and Mr. Rodgers.
Childhood obsessions become adult professions
The foundational magic of Sesame Street, the rhythmic energy of The Electric Company, and the radical empathy of Mr. Rogers were more than just programs; they were my first lessons in world-building. These spaces taught me that art is a tool for connection, and that digital environments could be just as warm and transformative as a physical neighborhood.
Today, that same curiosity drives my work in the studio. Whether I am architecting immersive virtual landscapes or developing community-centered branding, my mission remains rooted in those early lessons of visual storytelling and digital literacy. I believe that by blending the tactile joy of physical creation with the limitless potential of emerging tech, we can build spaces that educate, inspire, and foster genuine human connection.









Captain Tywho + The Metaverse Rangers
Breaking the Institutional Bind
Starship Tywho is a flagship multimedia ecosystem that represents the intersection of immersive world-building and interactive education. At its core, the project serves as a creative vehicle led by the persona of Captain Tywho, a visionary architect and digital conductor guiding audiences through the complexities of the modern creative landscape. By blending animation, game design, and strategic storytelling, the initiative transforms traditional learning into an experiential journey, utilizing tools like Unity 3D and VR to build expansive metaverse environments. Whether through character-driven narratives or the self-hosted e-learning platform, Starship Tywho emphasizes the power of artistic literacy and technological innovation, inviting participants to explore new frontiers in digital art while fostering a deeper connection to community and speculative storytelling.
- LAUNCH CHAPTER 1
- LAUNCH CHAPTER 2


Campaigns + Brands
Developing comprehensive creative strategies and high-impact visual campaigns that bridge the gap between tech, culture, and community.
Trademarks + Logos
Crafting enduring visual identities and symbolic systems that distill a brand’s core mission into its most powerful, iconic form.
Animation + Motion
Bringing static concepts to life through fluid motion design and character animation that captivates and commands attention.
Websites + Mobile
Designing intuitive, visual-first digital interfaces that prioritize seamless user experiences across web and mobile platforms.
Digital Art + Illustration
Blending fine art sensibilities with digital precision to create immersive character studies and narrative-driven illustrations.
Game Design + Metaverse
Architecting multidimensional environments and interactive experiences that redefine how we inhabit digital and virtual spaces
